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by daenz
1511 days ago
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It's been awhile since I've done game engine work, but is this impressive? The first thing that comes to mind is they're using instanced rendering. This allows the CPU to only deal with 1 sprite, while telling the GPU to render multiple instances of the sprite, and use a GPU buffer to find each sprite's transformation matrix. All the CPU has to do is update that mmap'ed buffer with new position information (or do something more clever to derive transformations). Am I missing something that makes the video novel? |
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