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by farzher 1510 days ago
you're not missing anything, it's not impressive. i was just checking how fast computers are and sharing the results. my original title was "an optimized 2d game engine can render 200k sprites at 200fps" but the mods changed it to match my youtube title (which made it a lot more popular). and the fact it's written in jai isn't relevant, it's just what i happened to use
1 comments

> and the fact it's written in jai isn't relevant

I figured it wasn't given that you were showcasing a GL project. But nonethees disappointing as someone curious as to whether or not the language helped in indirect ways with how you structured your project and if you feel you could scale it up to something closer to production ready. That did seem to be the goal of Jai when I last looked into its development some 4 years ago.

jai's irrelevant to the performance here, but it's very relevant to how easy this was to make. i'm not a systems programmer. i've tried writing hardware accelerated things like this in C++ but have failed to get anything to compile for years. the only reason i was able to get this working is because of jai. this is my first time successfully using openGL directly, outside of someone else's game engine