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by juancn
1511 days ago
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Neat. Isn't this akin to 400k triangles on a GPU? So as long as you do instancing it doesn't seem too difficult (performance wise) in itself. Even if there are many sprites, texture mapping should solve for the taking pixels to the screen part. My guess is that the rendering is not the hardest part, although it's kinda cool. |
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Is it faster to render two triangles with slightly less area, or one triangle with slightly more area, to draw the same sprite?