|
|
|
|
|
by gmueckl
1512 days ago
|
|
It depends on the size of the sprites in this case. Small sprites will benefit from being drawn as single triangles. These "shadow" pixel shader invocations are a very real pain when it comes to rendering highly detailed models. The hardware rasterization pipeline can't cope well with huge amounts of really tiny triangles. That's the reason why UE5 Nanite uses a software GPU rasterizer for the high geometry density sections of a model - it's faster! Large area primitives will be rendered normally AFAIK. |
|