Hacker News new | ask | show | jobs
by traspler 1519 days ago
Mostly time and hassle I would imagine. Apples requirements also shifted in the meantime so you might also be forced to provide more info/pictures/etc. which again comes down to time and hassle.
1 comments

Yeah, spread that over 20 games/apps. It can really mount up, I can think of other indie game dev's that only publish on iOS that their games are now forever lost.

It's a real cultural loss.

Publishing only on proprietary OS in the first place is a cultural loss.
Hmmm, if only we had some cross platform framework that worked in every browser even before the iPhone was invented. /s
You mean the one that could barely run on 1Ghz phones with 1GB of RAM that the company behind it said they could have gotten it to run on a 128MB RAM first gen iPhone with a 400Mhz processor if Apple had allowed them?
I'd like to see how a web app of similar complexity would run on the same hardware. For all that people remember Flash being slow, remember the era of hardware it was running on.
By the time the iPhone was introduced, PC hardware was well into the GHz era with multiple GBs of RAM. The phone was much more constrained and didn’t have disk swapping.
Are we saying those games on Nintendo, Sega, PlayStation and XBox are not part of 20 century culture?
No, we're saying that those games are not part of 21st century culture, which makes them culturally lost to time.