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by lupire 1523 days ago
Publishing only on proprietary OS in the first place is a cultural loss.
2 comments

Hmmm, if only we had some cross platform framework that worked in every browser even before the iPhone was invented. /s
You mean the one that could barely run on 1Ghz phones with 1GB of RAM that the company behind it said they could have gotten it to run on a 128MB RAM first gen iPhone with a 400Mhz processor if Apple had allowed them?
I'd like to see how a web app of similar complexity would run on the same hardware. For all that people remember Flash being slow, remember the era of hardware it was running on.
By the time the iPhone was introduced, PC hardware was well into the GHz era with multiple GBs of RAM. The phone was much more constrained and didn’t have disk swapping.
And yet we didn’t have very complicated web apps (that didn’t use Flash). I’d like to see Slack on a 2008 PC.

Meanwhile, the Wii’s web browser supported Flash, and the Wii is a lot less powerful than an iPhone.

In that case why were the minimum requirements for Flash for Android when it did come out in 2010 and 1GB of RAM and a 1Ghz processor and then it barely ran, ate up battery life, and was soon discontinued?

The first iPhone that came out with those spec’s was in 2011.

Are we saying those games on Nintendo, Sega, PlayStation and XBox are not part of 20 century culture?
No, we're saying that those games are not part of 21st century culture, which makes them culturally lost to time.