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by tptacek
1521 days ago
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You're not wrong. You're 100% right. This is like posting a story about how a game engine works, and having it be just blocks of assembly language with no explanation other than "here's some code multiplying a matrix, and then...". |
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Problem is that such a work would probably have to be more of a textbook, in terms of length and impenetrability. And it's not immediately obvious who the audience would be, as the vast majority of game developers these days are using pre-existing engines, rather than building new ones. But maybe there's still enough conceptual underpinnings that are worth discussing which would still be relevant for Unity/Unreal/Godot folks.