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by mewse
1520 days ago
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Geez, now I want to write an article about how a game engine works, explaining the rationale for every piece of it; I don't think I've ever seen somebody do that before. It's all kind of spread around in disparate bits and pieces, often quite hard to find (or even to know that you ought to be looking for it). Problem is that such a work would probably have to be more of a textbook, in terms of length and impenetrability. And it's not immediately obvious who the audience would be, as the vast majority of game developers these days are using pre-existing engines, rather than building new ones. But maybe there's still enough conceptual underpinnings that are worth discussing which would still be relevant for Unity/Unreal/Godot folks. |
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It doesn't always have to be a choice between writing a book and nothing at all because the topic is too complex. I personally have benefited from bird's eye view blog posts and mini-articles more than I can remember. If you have the knowledge then go for it, someone out there will thank you.