|
|
|
|
|
by cma
1528 days ago
|
|
By unity build I think they mean all cpp files within a module are compiled included into one (so each cpp isn't a separate execution unit, anonymous namespace etc. will bleed over between files unless they are in separate unreal module or plugin). Similar to SQLite amalgamation. Turning it off could parralelize the build more, except linkers are often singlethreaded and bottleneck things enough to undo that benefit sometimes. |
|