|
|
|
|
|
by mikepurvis
1520 days ago
|
|
Running a unity build [1] means the compiler only has to parse and reason about the headers once. So you lose the parallelism of multiple TUs, but you gain on not doing the header crunching over and over again. Whether your codebase will benefit from that is a matter for testing, but many do. [1]: https://en.wikipedia.org/wiki/Unity_build |
|