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by Blammar
1523 days ago
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Something I've always wanted to work on but now that I've grown older after ~47 years of playing computer games I'll need to pass on to the next generation: A Natural User Interface To Games. Right now, there's a translation layer in the way -- your controller, keyboard/mice, wands all get translated into in-game actions, and in different ways from game to game. You always have to spend time learning this translation. Ugh. Come on, folks. Build me a haptic suit or something similar that I can use to control my avatar. It'd track my fingers, obviously. Of course, a good high-resolution VR faceplate with no cables dangling is a requirement. Every game would have an obvious interface, and you'd get some exercise also! Build this for me before my time passes! (It's probably dangerous for me to say this, but I could fund this endeavor.) |
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However, and to avoid being completely negative, I think you'd get a surprisingly close experience if you took Resident Evil 4 on the Quest 2 to a sports hall, so you could take full advantage of the body tracking (so you walk in game by walking in real life, with a quick reorientation when you're near a wall). Most of the in game actions are very close to your physical actions, e.g. aiming a gun, pulling a trigger, swinging a knife, grabbing goodies. Maybe that will fill a gap? :)