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by adt2bt
1520 days ago
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I’ve always been surprised there aren’t haptic gloves with accurate feedback for VR/AR. It feels kludgy to hold a big plastic brick. Problem is, I just don’t know where to start cracking the nut, never had any hardware experience. |
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Also each experience world be characterized by a different range of haptics, so you either have to make an impossibly complex glove for all situations, or a simpler glove that's compatible with only one game/tool. You actually see the latter in research and industry, they're just obviously expensive.