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by dleslie
1535 days ago
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It's incredible how it sucks people in. The skill floor to expressing yourself is _damn low_; if you can draw 2D polygons, then you can make a Doom map with DoomBuilder[0]. But the skill ceiling is high. And the ease of creation allows for equal ease in iteration. And the source ports add loads of neat little features to add even more capacity for variety. So you start by throwing together some boxes; and before you know it you've spent 11 years building a monster of a map in your spare time[1]. 0: https://doomwiki.org/wiki/Doom_Builder_2 1: https://doomwiki.org/wiki/UAC_Invasion:_The_Supply_Depot |
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I know a number of veteran professional level designers are kinda worried about the field. So many of them got their starts playing around with the level creation stuff that frequently came with PC games. It got them interested and allowed them to walk before they could run. So they're a bit afraid a new generation might be starting from less than they had. There's some hope that maybe Minecraft and Roblox will be a younger generation's starting point.
Game development is the most accessible it's been in many decades, but level design specifically is perhaps less accessible than it was circa 2000.