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I don't see it. Take a look at Mario Maker (and more recently Mario Maker 2). There's a vibrant scene there of creators who've started with "What if the first level of SMB but one off-screen Thwomp? Is that funny?" (Yes) and ended up making one screen puzzles, decent Kaizo (in the sense of levels which require high skill to complete, obviously all of Mario Maker is Kaizo in the other sense) even some of the weird troll sub-categories, like people who all they do is make anti†, without even a "real" course for you to need it: https://www.youtube.com/watch?v=1NSDxlgMRZQ †A "softlock" is when it's possible to get into a situation where the player can't win but they also can't die and start over, so they must either restart the game or wait for some in-game timer to count down to zero. In normal course design you should prevent this, if necessary with an "anti-softlock" where Mario assuredly dies once frustrated in this way, e.g. you miss an important jump, and Mario just falls to his death, rather than being stuck in a deep pit from which he cannot escape. But in troll design you make dying in this circumstance possible but extremely difficult, so that the player's skill in tested not only in winning, but also just in dying. This art is called an anti-softlock or most often "anti" for short and is a crucial part of "troll Mario". That's not even on a general purpose computer, a Switch is something you might have purchased or been gifted solely to play video games and now you're a level designer, able to show off your aesthetics, pacing, mechanics and so on. (Java) Minecraft is way beyond that because it's not even just about level design, it goes way beyond even a Doom TC. People change the physics rules, how graphics are rendered, not to mention radically changing the gameplay. I basically only play the ascend-to-godhood type packs, and even among those there's so much variety between something tightly themed like Compact Claustrophobia or Star Factory, and big sprawling do-what-you like packs such as Stoneblock, or Project Ozone. But now you're a video game programmer (albeit in Java) not even just a level designer. |
It took over two years before 3rd-party software could break Nintendo's DRM and give players the privilege of seeing how someone else's level works:
https://github.com/JiXiaomai/SMM2LevelViewer
and even that effort only evaded a ban for a month or two:
https://github.com/JiXiaomai/SMM2LevelViewer/issues/15
https://github.com/TheGreatRambler/toost/issues/9