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by ChuckNorris89
1536 days ago
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We're the shadows actually rendered in real time or were they prerendered and baked into the textures along with the environment lighting? Genuinely curious. I could be wrong but, AFAIK, Doom 3 was the first game with real time shadows and dinamic lighting and every game before that employed various tricks that simulated those instead. |
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The original Quake used a mix of pre-baked lightmaps and dynamic lights, just like the original Thief; Quake 2 (the OpenGL renderer, anyway) added character shadows that’d react to dynamic lights, so in some cases Quake 2 actually got pretty close to the goalpost.