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by logo4poop 1527 days ago
If you are new to the Haxe or game development world I would advise against Heaps as the documentation is pretty bare bones. Haxeflixel [0] is one that is prominently recommended for good reason. Heaps is still great regardless and I have used it for a few private projects. [0] https://haxeflixel.com/
2 comments

As a longtime Haxe gamedev:

- Heaps is powerful and used by two of biggest and most successful Haxe gamedev companies (Shiro Games, Motion Twin, and I guess the Dead Cells spinoff company is a third now)

- HaxeFlixel is friendly and well-documented and used by some smaller but still successful gamedev companies, and is much more popular in the indie and game jam scene (also HaxeFlixel is 2D-only, Heaps is 2D and 3D)

- There's other noteworthy engines, Kha for instance. Also proletariat (Spellbreak) uses an Unreal engine integration with Haxe.

+1 for Kha. I have been getting crazy good performance with the WebGL target. I also much prefer its immediate mode API, as apposed to Heaps’s display list (or scene graph). I was also able to build out a full editor with this fantastic library https://github.com/armory3d/zui
For those who might be interested, I wrote an introductory book to HaxeFlixel at https://discover-haxeflixel.com/ which was "blessed" by the devs (we gave away tons of copies during an HaxeFlixel IndieGoGo, plus there's a link to the book in the official docs as well)