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by larsiusprime
1527 days ago
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As a longtime Haxe gamedev: - Heaps is powerful and used by two of biggest and most successful Haxe gamedev companies (Shiro Games, Motion Twin, and I guess the Dead Cells spinoff company is a third now) - HaxeFlixel is friendly and well-documented and used by some smaller but still successful gamedev companies, and is much more popular in the indie and game jam scene (also HaxeFlixel is 2D-only, Heaps is 2D and 3D) - There's other noteworthy engines, Kha for instance. Also proletariat (Spellbreak) uses an Unreal engine integration with Haxe. |
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