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by dorolow 1535 days ago
It is extremely popular. From Flowgraph in CryEngine to Godot's VisualScript. Even Unity bought the most popular visual scripting asset package, Bolt, and made it standard for all Unity plans.

You could also critically think your way to googling "game dev visual scripting" which would tell you much of the same information.

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Also in game-engine adjacent spaces blender, and Houdini have similar visual languages.
Oh nice, I didn't realize Blender had a visual scripting system. I knew that they had a Python API like Maya, but the visual stuff is a nice feature to have for art teams. I keep telling myself I'm going to force myself to learn Blender one day. It seems to have really matured over the years.

From a quick glance it reminds me of Unreal Niagara, or Unity Visual Effect Graph. Pretty cool.

It has a couple, one for writing shaders and another for manipulating geometry.

You can even combine them - outputting values from the geometry nodes to be used by the shaders.