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by gpm 1535 days ago
Also in game-engine adjacent spaces blender, and Houdini have similar visual languages.
1 comments

Oh nice, I didn't realize Blender had a visual scripting system. I knew that they had a Python API like Maya, but the visual stuff is a nice feature to have for art teams. I keep telling myself I'm going to force myself to learn Blender one day. It seems to have really matured over the years.

From a quick glance it reminds me of Unreal Niagara, or Unity Visual Effect Graph. Pretty cool.

It has a couple, one for writing shaders and another for manipulating geometry.

You can even combine them - outputting values from the geometry nodes to be used by the shaders.