|
|
|
|
|
by AnthonyMouse
1540 days ago
|
|
This depends on the product. Some of them will have strong competition and therefore a direct relationship between costs and prices, so if you lower costs (fees), you lower prices. Others won't lower prices because their customers aren't as price sensitive. But then they get more revenue, which causes more competitors to enter the market, which, if it doesn't push down prices, increases quality and choice. Whereas if the money goes to Apple, they add it to their undifferentiated enterprise-wide cash mountain and the customer sees no discernible benefit of any kind. > And if you want to bring in overhead into this, Apple has overhead as well. We know what the overhead of processing payments and hosting apps is. It's not 30%. That's a monopoly rent. |
|
But in reality, once a customer is used to paying a price, and is willing to pay a price, prices don't decrease.
And we already have a metric ton of Clash clones, To Do lists, and whatevers. The amount of choice on the platform is already pretty large.
And once again, if people are paying for the item already, what incentive is there to dump more money into the product? No, you capture that as more profit.
As to "it's not 30%". It's not for a single app. But Apple works at a large scale. They have to host even the apps that are pure costs for them. There aren't many companies that operate at that scale. And of them: Valve takes 30%, Sony takes 30%, Microsoft took 30%, Google took 30%. Google and Microsoft are only now looking to reduce their percentage.
And while it's probably not 30%, it's definitely not 0%.