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by holyyikes 1544 days ago
Because Elden Ring is about as far from BOTW as you can possibly be. It's not inspired by it at all.
2 comments

From the Wikipedia for Elden Ring:

Miyazaki cited Fumito Ueda's work such as Shadow of the Colossus (2005) as an influence that "inspired him to create" Elden Ring, while also drawing influence from "the design and the freedom of play" in The Legend of Zelda: Breath of the Wild (2017).

Even before reading this I definitely got SoC vibes - riding through a vast and empty world + that tense combo of loneliness and beauty
It's literally their highly refined tried and true formula with BOTW. Hard to believe that you don't see the parallel in open world design if you've played both games.
I would not compare these two games. Death Stranding was a refined BotW. Elden Ring is a totally different game and I think comparing it to BotW is an insult to FromSoft as they actually put effort into making the open world feel full of content. BotW is 15min of riding your horse through nothing and dodging the same 2-3 enemy mobs to get to a shrine where maybe you get a fun puzzle but most likely you fight a robot for the 100th time.

Enemy, dungeon, weapon, skill, play style, and boss variety is massive in Elden Ring. BotW does not hold a candle to it.

I find it so disheartening when people reduce the influence of a game because they didn’t like it.

The main artistic voice of the game says he was inspired by BoW, yet because you don’t like it, you say it’s not an influence.

Take a step back from your own preferences when discussing art, it helps.

All I said was I wouldn't compare the two. I made no comment about the "artistic voice" and find me a Japanese developer who hasn't said they were inspired by BotW.

Just because somebody is calling out the massive shortcomings in a piece of art you enjoyed doesn't mean whatever value it held to you is reduced. Not everyone has to like what you do. No need to cry over it.

He wasn't the main artistic voice of the game, and I don't care about what people say or what they intend. Just because someone--who didn't write a line of code, create a pixel of art, or make a wave form of sound that was used in the game--says something, doesn't mean it's true.

I care about judging the actual work. It doesn't matter what he thinks. The reality is that there's nothing of BOTW in Elden Ring.

> Out of all the previous soulslikes, Elden Ring is the fairest in terms of providing options and routes. If you want to rush through the castle and beat Godrick right at the start, you can do that.

Doesn’t BOTW have a similar option to rush to the end boss?

Also, this video shows BOTW doesn’t have to be like what you say

https://youtu.be/9EvbqxBUG_c

Rather uncharitable to compare a four year old game to one that just came out.

Also worth watching Dunkey's Elden Ring review: https://www.youtube.com/watch?v=D1H4o4FW-wA
Interesting, I'm enjoying Elden Ring a lot but still feel that Breath of the Wild is much better. I think people just have preferences for different things. Elden Ring is absolutely beautiful and the world is very detailed and creative with its art style (I am at the mountaintop of the giants level 105). I would say the combat feels worse to me. It's unnecessarily punishing and dodge rolling every enemy in some dance is very repetitive. I can't think of a boss I've fought that hasn't been the same strategy. Personally, I found there were more interesting ways to fight in Breath of the Wild using the environment and enjoyed combat more. The time it takes to move in Elden Ring just feels so slow.

The world in Elden Ring is beautiful but the controls and interactivity of the world is just lacking. I've died so many times that I never would have in botw (as the controls are precise and predictable).

Switching flasks is a pain and using them after getting hit once so you don't get killed is just so repetitive. It would be much better to have enemies hit a third of the damage and give you a third of the flasks.

Music in both is 10/10. Breath of the Wild story/characters I prefer. ER horse I prefer. ER world I prefer visually. Gameplay wise, I prefer breath of the wild's world.

Wish there was climbing, ability to destroy non furniture (of which you can't jump on to platform in this even if you wanted to). I don't like that I can't climb a two foot castle wall. If there is a chair next to the wall I just jump through it and break it.

Both are incredible games but I find the creativity, freedom, and puzzles what I look for in a game more than rolling through an absolutely stunning and detailed world.

>I found there were more interesting ways to fight in Breath of the Wild using the environment and enjoyed combat more.

Then you're missing out on half of the fun. If one playstyle is repetitive then switch your build out. Learn dragon rot, pick a colossal weapon and apply ridiculous skills to it. Choose a faith build and spam buffs until bosses can hardly scratch you while you fat roll away. It sounds like you're just bad tbh. Stick to Zelda.

I'm not dying often, so thanks for that pointless insult. I think you're missing the larger point that the variety is still largely the same. You might be casting a different spell or swing a different weapon but it's still the same overall result. Just walk, fight, walk, fight, walk, fight just with different visual effects (which are awesome don't get me wrong). But you can't fit example, set the ground on fire, catch a gust of wind into the air, land on the cliff above, cut down a tree, roll it down into the enemy that you've frozen in place.

Reskilling takes so much time to do as well so it's not like you can just swap and try out something else quickly. You have to go to Raya Lucaria, re skill, then level your items with stones, then go back to where you wanted to try something else out for a fight. You might find you actually don't like that and you have to do the whole thing over again.

> I think you're missing the larger point that the variety is still largely the same

Counterpoint, there is one form of attack in BotW, you have coupled it with a few prescripted interactions which give you the illusion of emergent behaviour, you will not actually be able to perform this action in 99.9% of your fights. In addition, your fire/attack/tree fall all just do "damage", ruling out a small number of specific exceptions your enemy will not respond differently to any so whichever achieves the higher numbers is best.

ER has different moves for light/heavy, one hand/two hand, running, rolling then the hundred plus the ashes of war skills which can be customised on each weapon. You can indeed set fire to the ground (it's a torch skill), you can catch a gust of wind (ash of war), you can freeze opponents etc. Enemies have meaningful resistances, choosing your armaments carefully makes a difference.

> Reskilling takes so much time to do as well so it's not like you can just swap and try out something else quickly

I tried this out to guage how onerous it actually is, this takes less than 15 minutes. Are you sure you're making these points in good faith?

I think you've totally missed the point. Nobody buys these games for anything but the challenge of the boss fights. If you find that repetitive the game just isn't for you.

What makes tetris or animal crossing any less repetitive? Nothing, and yet they're fun games people can sink hundreds of hours into.

Weird that you're fighting a robot for the 100th time when there are only 6 "test of strength" shrines.
I think they’re talking about the robots in the overworld. I think it’s a poorly made critique of the small amount of enemy types.
Yeah nice try dude, there at 20 test of strength shrines (of varying difficulty). Sounds like you didn't actually complete the game.

I sure love when someone reviews a game they hardly even played.

Haha no I finished it at launch and couldn't remember the number, I knew it wasn't hundreds and looked it up. Clearly the site I checked was wrong and you're correct, it is 20. However, would you say "more often than not" a shrine is a test of strength? It's a nonsense claim.