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by throwntoday 1543 days ago
>I found there were more interesting ways to fight in Breath of the Wild using the environment and enjoyed combat more.

Then you're missing out on half of the fun. If one playstyle is repetitive then switch your build out. Learn dragon rot, pick a colossal weapon and apply ridiculous skills to it. Choose a faith build and spam buffs until bosses can hardly scratch you while you fat roll away. It sounds like you're just bad tbh. Stick to Zelda.

1 comments

I'm not dying often, so thanks for that pointless insult. I think you're missing the larger point that the variety is still largely the same. You might be casting a different spell or swing a different weapon but it's still the same overall result. Just walk, fight, walk, fight, walk, fight just with different visual effects (which are awesome don't get me wrong). But you can't fit example, set the ground on fire, catch a gust of wind into the air, land on the cliff above, cut down a tree, roll it down into the enemy that you've frozen in place.

Reskilling takes so much time to do as well so it's not like you can just swap and try out something else quickly. You have to go to Raya Lucaria, re skill, then level your items with stones, then go back to where you wanted to try something else out for a fight. You might find you actually don't like that and you have to do the whole thing over again.

> I think you're missing the larger point that the variety is still largely the same

Counterpoint, there is one form of attack in BotW, you have coupled it with a few prescripted interactions which give you the illusion of emergent behaviour, you will not actually be able to perform this action in 99.9% of your fights. In addition, your fire/attack/tree fall all just do "damage", ruling out a small number of specific exceptions your enemy will not respond differently to any so whichever achieves the higher numbers is best.

ER has different moves for light/heavy, one hand/two hand, running, rolling then the hundred plus the ashes of war skills which can be customised on each weapon. You can indeed set fire to the ground (it's a torch skill), you can catch a gust of wind (ash of war), you can freeze opponents etc. Enemies have meaningful resistances, choosing your armaments carefully makes a difference.

> Reskilling takes so much time to do as well so it's not like you can just swap and try out something else quickly

I tried this out to guage how onerous it actually is, this takes less than 15 minutes. Are you sure you're making these points in good faith?

I think you've totally missed the point. Nobody buys these games for anything but the challenge of the boss fights. If you find that repetitive the game just isn't for you.

What makes tetris or animal crossing any less repetitive? Nothing, and yet they're fun games people can sink hundreds of hours into.