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by ClemFandango
1540 days ago
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I play guitar/bass, and I’ve played in bands and by myself, but this represents an entirely different and interesting skillset. Rhythm games are a skill in their own right, the visual element of what they’re simulating is somewhat inconsequential - the guitar controller could just be a stick or even a regular controller and the gameplay is roughly the same. Maybe the drum controller for rock band(?) is a close analogy, but it misses the point so to speak |
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The RB team had this vision that the game was a mind trick to maybe get people into music, with a low barrier to entry, ramping up all the way to RB3's pro guitar (the one with 6 strings and the full fret board, that ends up showing actual chords on screen), pro keyboard, pro drum set, and so on. Of course it's useless to pretend this makes you learn the real instruments, still you get to approach key things like pacing yourself, rhythm, strumming, song structure, pattern matching, rehearsing, talking to your band members... all while having a damn fun time.
And dare I say, this was a success, at least for one of my friends and his family. I showed him RB1, he enjoyed it so much that the next day he bought a X360+game+accessories, started playing it, and pulled along his wife and two daughters, where they rotated instruments in turn. As they ramped up through the whole RB saga up to RB3, they thought "it's so fun playing this game together, kinda like being a band!". Next thing you know they picked up real instruments and started an actual band.
I myself picked up the guitar much more easily, not because of any technique learned (because the game is incredibly different from the real thing still) but because it made me raise in confidence that this was approachable.