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The Rock Band team was pretty much the Guitar Hero 2 team. Harmonix made Rock Band because Activision chose to hand GH3 development to another team. Activision even had the option to use the Harmonix engine under license, and chose to allow Neversoft to fork the Tony Hawk engine and bolt a beatmatcher on top (which they did horribly, by the way, ExileLord has some videos on YouTube discussing some of the more egregious bugs). It's entirely possible that, had Harmonix developed GH3, it may have been a full-band game. We do know that they considered drums as early as post-GH1 development, there exist a whole array of drum gems in the 4-song OPM GH2 demo, as well as some leftover code fragments (for example, there is an entire DrumTrackWatcher class with several functions like AddFills and AddLanes, and the OPM demo build itself actually also at some level checks for Konami/Topway drums for PS1 DrumMania, and has controller detection script that recognizes Topway drums). GH2 also has leftover "band_version.dta" files that, across all builds of GH2 and GH80s that we have, always contains the same contents: "Build: 060302_A" (HMX dated these builds YYMMDD, best we can tell). band_version.dta is the file later used in the Rock Band series to contain the build date. There is also a separate file "gh2_version.dta" that is different between PS2 4-song, PS2 10-song, PS2 retail, 360 retail, 360 10-song, PS2 GH80s press review, and PS2 GH80s retail. I'm pretty sure there exists within Harmonix, a disc with that very build date written on the label (including the A, which I feel signifies that they'd burnt a second distinct build that day), and my feeling is that if we had that disc, it would have whatever drum support active that they had at the time. Perhaps 060302 doesn't have drums active, but 060302_A was a branch that did? No way to know unless someone steals those binders from HMX and leaks them to us (fat chance lol) or HMX themselves decide to open up their archives to our dataminers. |