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by imbriaco
1542 days ago
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The vast majority of game servers are hosted on public cloud providers. They turn out to be a pretty perfect example of an ideal cloud workload: - Very elastic demand curve - Generally ephemeral with any necessary persistent state stored off-host - Benefit from geographic distribution of cloud regions because they're generally quite latency sensitive |
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There are some things that can run on cloud, but the heavy hitting game servers should really be bare metal for the baseline.
I gave a talk about this in Stockholm once, unfortunately it wasn’t recorded but I can share the slides if you want.