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by dijit
1546 days ago
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That’s not true in my experience. The cost of running on public cloud is extremely prohibitive. There are some things that can run on cloud, but the heavy hitting game servers should really be bare metal for the baseline. I gave a talk about this in Stockholm once, unfortunately it wasn’t recorded but I can share the slides if you want. |
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It certainly depends a lot on how sophisticated your autoscaling is and how closely you're able to follow demand to limit waste, how well you can manage per-host utilization, whether you are CPU or memory bound, and lots of other factors. But even at truly massive scale the cloud hosting option can be very competitive without nearly as much management overhead.