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by acgourley 1562 days ago
We're working on something similar - several scene layers packed and transmitted over h265 streams and unpacked into a 3D client for 6DoF playback. Captures from something as simple as a GoPro and then our CV compares perspectives of the scene across time to reconstruct it in 3D for the encoding/transmission steps.

Targeting exercise market (where we got our start) but it could go beyond it in time.

Short demo: https://www.youtube.com/watch?v=DST9jz9Rrcc

Happy to chat, email in profile.

8 comments

This is where we were looking to go with our "metaverse for sports" app https://ayvri.com - Blending of 3D world geometries with video and photos captured from ground view, built into 3D models. I believe this is the future of video, I was calling it "spatial media" at the time.

We still operate Ayvri, but have mostly moved on to other projects.

Sometimes someone links me to Ayvri (due to our overlap here) and it's always super impressive. As the capture tools get better, and something as sturdy as a GoPro can capture stable video suitable to watch on VR, the concept might pick up.
Totally going to happen, it's just a matter of timing.

Ayvri folks, don't throw it away. Be ready to pounce on this again in the future. This idea is golden.

Superbowl 2030 will be streamed with this tech.

Thanks for the support, we still operate Ayvri, but we've moved on to a space that is perhaps better suited to or abilities and market timing in the sleep space https://soundmind.co
I don't comment here on HN often, but this is impressive! It could be a game changer for someone like me who finds exercising indoors boring but could stroll outside for hours on end. I could see myself using this.
How does platform support look? We are building a VR exercise game/app [1] and those environments look awesome, but we are using GodotEngine not the usual Unity/Unreal ecosystem (same question goes for the OP)

[1] xrworkout.io

We're doing everything in Unity. The hard part is really in the encoding, so there is no reason we couldn't have the client be in Godot or even simply webGL, but that isn't our focus just yet.
That's very cool, as I mentioned in another comment I also tried doing something similar!
No email on your profile, ese!

Aside from that BitGym looks great!

Whoops - added it. Thanks!
This looks amazing. I would pay 10 bucks a month for a variety of scenes + new scenes regularly.
Why don’t you guys have a Quest 2 app instead of just a mobile one?
Working on it!
Very impressive results, nice work!