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by blensor 1556 days ago
How does platform support look? We are building a VR exercise game/app [1] and those environments look awesome, but we are using GodotEngine not the usual Unity/Unreal ecosystem (same question goes for the OP)

[1] xrworkout.io

1 comments

We're doing everything in Unity. The hard part is really in the encoding, so there is no reason we couldn't have the client be in Godot or even simply webGL, but that isn't our focus just yet.