| I wonder about World of Warcraft and can't help but think its success and place in our culture can't be replicated for a variety of reasons: -It had a very popular RTS game series that built up the lore, graphical template of the world, and did a lot of world/character building. -It released in 2004 which was at a time when the internet was becoming more and more accessible such that kids could reasonably get online. (All MMO's are related to internet access but I would argue that the rollout of the internet has no two time periods that were the same) -It blended the right amount grind/accessibility being more accessible than competitors like everquest but more enthralling and entrapping that successors. -The appetite for MMO's may never be the same: revenues for mobile games and their ilk with micrcotransactions vastly outweight the market for MMO's. With how gaming has changed, many customers may not give the time to an MMO the way they used to and companies may not see the point. WoW was a truly unique game in its time IMO |