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by philliphaydon
1581 days ago
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> Like people or monsters didn't steal your items when you died like in UO. In UO that mechanic would make me very careful to venture outside of cities but also lead to interesting situations when some random monster steals your stuff and you need to go back to find hunt it later. But in the end, it also meant that in WoW I could focus on the adventure and not worry about someone stealing my stuff. I miss this aspect of UO. Full loot PVP was fun, especially when you would get cheap gear and go ganking with people. One time on a shard (Novus Opiate) there was a ~50+ vs ~50+ blue vs red war for a few hours where we opened portals to the PVP towns and ran in ganking all the reds and they were ganking us. Lots of fun those days. I missed the PVP because in WoW there was no loss and so no one really cared to try run or fight back, the only loss was exp so they sometimes just stood there let you kill them. It's one of the reasons I rushed 60 was to do PVP but then PVP didn't really exist. I played the full 30 days and had 2 characters, 1 max and the other I was trying to do all the side quests and I stopped at like lvl 40 cos I just got bored of repeating the same sort of quest over and over in different zones, kill this, collect that, talk to X. |
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