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by scyclow 1587 days ago
With respect to point 1, I'm sympathetic to your response, but I don't see things quite as bleakly for a few reasons:

- NFTs create a scarcity of ownership, but they don't create a scarcity of enjoyment or experience. In fact, the entire NFT generative art community is based around the idea of viewing and enjoying pieces that you don't personally own.

- I don't think scarcity of ownership is necessarily a bad thing. Having put some skin in the game for that specific piece, the owner sort of becomes that piece's biggest advocate. And this allows many collectors to form a much stronger relationship to the piece than they would have if they saved a copy of an image they found on instagram.

- A generative algorithm can theoretically produce an infinite number of outputs, and I think there are valid artistic reasons to want to limit the set to a specific size. For example, maybe the algorithm no longer produces unique results after 500 or so iterations, and the artist wants to cap the collection at that size to allow people to become familiar with that amount of outputs. Managing this with NFTs allows the artist to create a canonical collection limited to the desired size along with the proof that they all derive from the same algorithm.

- Blockchains are still fairly new as an artistic medium, and I think many artists will find ways to create interesting projects without leaning as much on scarcity. Some projects do open editions, which we may see more of in the future. Scarcity is simply a tool at the artist's disposal.

(Disclaimer: I'm an artist who makes a lot of generative NFTs, so I'm heavily biased)

1 comments

if youre not extracting a profit from people enjoying the art, why are you advocating for it? what is your skin in the game? if youre only advocating it to get rid of it by selling it, i dont think thats a genuine advocacy for the piece.

im unclear that this scarcity is different from making a wordpress site with n posts, each one being a picture generated with the different parameters.

i think the website version is better, even, since you as the artist can pick out the best individual items when producing the single art work that is "n pieces generated by this algorithm"

i dont think it really unlocks anything new. Whats different is having tooling that makes it easy to do

Again, I think the act of "owning" it creates a much different relationship between the collector and that art than simply looking at it. They have skin in the game because they either spent money on the piece, or were able to mint it by being in the right place at the right time.

To be sure, a lot of the "advocacy" is exactly what you describe, where people are just trying to push their bags. But the advocacy I'm talking about is more about the social element of discussing the art with other people in the community.

The website is certainly a valid way to display a limited generative art collection, but it's a different experience. It means that the artist _can_ curate the collection and hide some of the rough edges of the algorithm... but then it loses some of its magic. NFTs have sort of enabled a new sub genre of generative art [1].

[1] https://tylerxhobbs.com/essays/2021/the-rise-of-long-form-ge...

> if youre not extracting a profit from people enjoying the art, why are you advocating for it? what is your skin in the game? if youre only advocating it to get rid of it by selling it, i dont think thats a genuine advocacy for the piece.

There's an emotional state associated with having paid money, sometimes a lot of money, for something which makes you want to get something in return. That something can be as simple as collective discussion of the art you bought, or propagation of its image into the real world through murals and commissioned derivatives.

It doesn't have to be a speculative interest in re-selling, though I agree that most people entering the space are exclusively interested in the latter.