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by wayoutthere
1589 days ago
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Ehhh that list of game dev costs seems really suspect; Star Citizen is only notable because they released dev costs when everyone else holds them tight to the chest. Personnel counts have ballooned in the era of motion capture and full voice acting; you’re often doing a whole lot more movie things like mocap, script writing, juggling a bunch of actors, etc. in a game than for a movie. AAA video games over the last 10 years typically have as much if not more budget than tentpole movies (and corresponding revenue draw). |
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