Hacker News new | ask | show | jobs
by jrimbault 1595 days ago
From what I know, talent is usually cheap enough relative to the total cost of a game, it's the whole pipeline around integrating voice acting and motion capture into a game that's really expensive. In this[1] episode of that podcast they talk a bit about the costs around that. If you decide to do voice acting and motion capture you also have to adapt the whole game and writing around that decision, which balloons costs a lot since you've decided you want _that kind of game_.

[1]: https://youtu.be/cTejdjnf-jI with Mike Bithel dev of "Thomas was Alone", Troy Baker celebrity video game voice actor, Austin Wintory composer (Journey), Alanah Pearce writer