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by akavel
1593 days ago
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Isn't compilation time in a roughly similar ballpark for C++? Which is kinda... "quite often" used in games projects? Not sure how much in hobby ones though, if that's what is being discussed here, but I'm somewhat confused (hobby/games sounds like speaking about an either-or alternative?) |
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Then if you are using modern C++ tooling like Visual Studio, you can make use of hot code reload.
Here are examples in Visual Studio, and Unreal.
https://www.youtube.com/watch?v=x_gr6DNrJuM
https://www.youtube.com/watch?v=XN1c1V9wtCk