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by drusepth
1597 days ago
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>Before the customer leaves the store, two tokens appear in her digital wallet. The first is an NFT version of her new sneakers, usable in any game or virtual world she chooses. The second is an authenticated NFT receipt, which admits her into your exclusive online community of verified sneaker-lovers. The first is an unobtainable, unrealistic goal that ultimately sours the idea of NFTs in the eyes of anyone that bought into them, thinking it was possible (or even viable to somehow encourage every game/world developer to put in the unpaid work to support arbitrary meshes, textures, mappings, animations, etc). The second could have been an email, or even just a URL/code on the receipt. |
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While "any" is doing a lot of work, there will be a gigantic secondary market for certain brands that will certainly warrant the time to have designers create assets for certain games. Supreme / Gucci / Louis Vuitton / etc. Buy the apparel and own it for free by selling the NFT to a perpetually-online goofball with a credit card.