| Okay, I'll write back with three comments in case people want to sink their teeth into these responses distinctly :D Your first argument: NFTs are primarily successful because crypto-holding individuals see them as a place to invest without cashing out. On trend with all my answers, I think this is true to an extent too. But what it misses is a vibrant ecosystem of experimentation that is happening with NFTs below the easily visible surface. The ecosystem is driven by creative people and consumed by people that truly believe these are worthwhile experiments to undertake. Just a few diverse examples: - Loot provided NFTs that is simply your inventory in a yet-to-be-made game. The creator essentially said, here, this is an open, ownable, and composable building block. Now, the owners are stakeholders in the development and success of those games. Of course the people that bought these were already holding ETH, but many of those people think something cool is happening here. Otherwise, nothing will get built. https://hackmd.io/@XR/lootwars - Sam Harris's plans to use the membership/association behind the rise of Pfps to create a community that gives away its wealth and then virtue signals that in ways to encourage others to do the same https://docs.google.com/document/d/1u_YeUyztgJhWgLZ9YJh6eVKZ... - CryptoVoxels sell parcels of land as NFTs. Taken together, they generate a metaverse of spaces that the owners fill out with their imagination. https://www.cryptovoxels.com/ These people are passionate about something new and different, they are building. I personally even find the memberships and DAOs driving many of the popular Pfps (e.g. Doodles, Creature World, Coolman's Universe) to be a bit contrary to your main argument. Many of them have highly active communities that you only get to be part of by owning the NFT. So for many, it's not really a place to park or spend their ETH. The economy of those closed communities is pretty fascinating. Recall, the NFT creators (core team) get a cut every time an NFT is sold. But it's not like the 5% is going to some artist's pocket, they are building teams of devs etc to world build. It's worth taking to pen and paper and figuring out the economic game being played between the core teams that build the community and the collectors/traders that want to be part of it. They are revenue generating creative organizations... let's see where they go. |