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by foxfluff
1616 days ago
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It really depends on a lot of things. Debuggers can completely throw off timing, concealing the bug you're after. Debuggers may tell you that your program state is messed up (doh, sure), but not how you got there. Figuring out how you got there isn't necessarily any easier with a debugger than with generous logging. If anything, it can be much harder. Figuring out where exactly to break or which particular instance of a million dynamically allocated objects to watch, etc. is no easier with the debugger than it is reading the source code.. Single stepping sucks when you don't know where your things go haywire. You spend too long in the wrong part or speed right through the problematic part. So you gotta restart and do it all over again, rinse and repeat if there's a pile of abstractions between where you are and where the problem is. ($deity/printf() help you if you're looking at a task composed of tiny asynchronous events and any attempt at stepping forward in the code just throws you back into the guts of the async executor, ready to pop off a completely unrelated event from the queue.) If anything, I think debuggers are nice for simple, borderline trivial programs where everything fits on a screen and there's a handful of variables to keep track of. (These tend to be the programs I rarely need a debugger for though, and the debugger isn't necessarily any faster than a bunch of print statements). They're nice for getting stack traces or figuring out the contents of RAM and sometimes that's just what you need, but often that's just working your way backwards towards the real issue, without having a way to rewind time. rr might change a lot of that, if it's available for your platform.. |
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Put a breakpoint early on startup, once hit put a data breakpoint on the part of the state which messed up, reproduce the bug, and there's very high chance debugger will take you to the code which broke the state.
This will even happen if the code which breaks the state is a memory corruption bug in different thread, in the code written in another language, from a third-party DLL.
> debuggers are nice for simple, borderline trivial programs where everything fits on a screen and there's a handful of variables to keep track of
It's funny I think it's the opposite. When there's only a few variables, one can print/log the complete state pretty often. When the state takes a gigabyte of memory and changes often, similar amount of logging going to produce too many terabytes of logs to be useful. Debugging is interactive, you can inspect the complete state and find the most relevant pieces to watch.