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by i45_n5
1633 days ago
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Could someone suggest a good book/article(s) about 3d software rendering from scratch.
I want to use just plain WIN API or SDL to make let's say a 3d rendered cube.
Is "Computer Graphics: Principles and Practice" 2nd edition is all that I need or
do you recommend other books? |
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I also recommend grabbing the suggested book, Real Time Rendering, along. I've found it to be great learning material, having a well detailed chapter dedicated for all the effects used in modern renderers. Works great as a reference though it doesn't have any code samples. Doesn't concern itself too much about API details. In my learning flow, I go through a chapter and try to implement one of the techniques mentioned for the effect; usually referencing one of these web resources.