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by munificent 1638 days ago
> A lot of people joke that his artwork is sub-par and the music is repetitive, but frankly... the integration of all three into a single product / series of games is pretty amazing.

I'm reminded of a Tim Minchin quote where he said he isn't funny enough to be a comedian or gifted enough to be a musician, but he can be the funniest musician and the most musical comedian out there.

There's something to be said for having an interesting combination of skills even if you don't maximize any one of them.

I recently finished writing a giant book. I wrote it all, hand drew the illustrations, and typeset the whole thing. I'm not a particularly talented artist or designer, but I have the unique property of deeply understanding the source material. So even if the illustrations and layout aren't the best, they are informed by the source material in ways an outsourced designer wouldn't be able to do. When I draw a little diagram, I know which boxes to make biggest because the concepts they represent are the most complex. When I choose to split a snippet of source code across pages, I know where to split the code to be least disruptive.

1 comments

Zun is a particularly cool example.

There are plenty of excellent artists out there. If your video games inspire them, you can have a large fan-base who can contribute fanworks... from (amateur) manga/comics and other online works, to fan art, and maybe even some professionals remixing your works (most noticeably in the music world for Zun, where professionals / dedicated musicians take his speedy tunes and add a more subtle flair to it)

The "Bad Apple" fanwork is a great example of how the fan community interacted with Zun (https://www.youtube.com/watch?v=UkgK8eUdpAo). The shadow art was its own thing (though clearly based on Zun's characters / Touhou characters), but the song itself was a remix based from an earlier game (https://www.youtube.com/watch?v=xNKyPkQ-_ug)... and professional level remixes to Bad Apple have entered the world.

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So Zun was "good enough" at art, music, and programming... but also did a great job at inspiring and leading the Touhou community / fanbase.

In many ways, the "game designer as commmunity leader" model is apparent. Braid, Touhou, Minecraft, and even Factorio all had community leaders and fan-growth that was superbly done.

The music / art of the Touhou community though really elevates that particular community into true artistry. Both of the classic kind (just straight up good drawings / music being made), as well as of the programming / interactive kind.

And the Touhou fanbase is really big both in Japan and outside. For music alone there are probably hundreds of artists and groups and there are lots of fan comics, videos, games, memes... the rabbit hole (no pun intended) goes really deep.