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by dragontamer 1639 days ago
Zun is a particularly cool example.

There are plenty of excellent artists out there. If your video games inspire them, you can have a large fan-base who can contribute fanworks... from (amateur) manga/comics and other online works, to fan art, and maybe even some professionals remixing your works (most noticeably in the music world for Zun, where professionals / dedicated musicians take his speedy tunes and add a more subtle flair to it)

The "Bad Apple" fanwork is a great example of how the fan community interacted with Zun (https://www.youtube.com/watch?v=UkgK8eUdpAo). The shadow art was its own thing (though clearly based on Zun's characters / Touhou characters), but the song itself was a remix based from an earlier game (https://www.youtube.com/watch?v=xNKyPkQ-_ug)... and professional level remixes to Bad Apple have entered the world.

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So Zun was "good enough" at art, music, and programming... but also did a great job at inspiring and leading the Touhou community / fanbase.

In many ways, the "game designer as commmunity leader" model is apparent. Braid, Touhou, Minecraft, and even Factorio all had community leaders and fan-growth that was superbly done.

The music / art of the Touhou community though really elevates that particular community into true artistry. Both of the classic kind (just straight up good drawings / music being made), as well as of the programming / interactive kind.

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And the Touhou fanbase is really big both in Japan and outside. For music alone there are probably hundreds of artists and groups and there are lots of fan comics, videos, games, memes... the rabbit hole (no pun intended) goes really deep.