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by tsimionescu
1638 days ago
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No, with RAII you still need to design your program around who owns each object, and thus who should clean it up. You end up with borrowing, move semantics and others. With (Tracing/Copying) Garbage Collection, none of this exists. Not to mention, Copying GC also solves memory fragmentation, which C++ still suffers from unless you also design your allocations carefully around sizes of types. |
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With or without RAII you should design your program around who owns each object, unless you want to end up with unmaintainable mess leaking file descriptors, network sockets, native memory buffers or trying to access resources after closing them. Which is why Cassandra and Netty implement their own reference counting.
> Not to mention, Copying GC also solves memory fragmentation
Not really. It only moves the problem elsewhere so it doesn't look like fragmentation. Compacting GC needs additional memory to have a room to allocate from, and that amount of memory is substantial unless you want to do more GC than any useful work. Also it is not free from fragmentation most of the time - the heap is defragmented only at the moment right after compaction. As soon as your program logically frees a memory region (by dropping a path to it), you have temporary fragmentation until the next GC cycle, because that region is not available for allocation immediately. And there is internal fragmentation caused by object headers needed to store marking flags for GC - which can consume a huge amount of memory if your data is divided into tiny chunks.
> which C++ still suffers from unless you also design your allocations carefully around sizes of types
Modern allocators split allocations into size buckets automatically.