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by pkolaczk 1638 days ago
> No, with RAII you still need to design your program around who owns each object, and thus who should clean it up

With or without RAII you should design your program around who owns each object, unless you want to end up with unmaintainable mess leaking file descriptors, network sockets, native memory buffers or trying to access resources after closing them. Which is why Cassandra and Netty implement their own reference counting.

> Not to mention, Copying GC also solves memory fragmentation

Not really. It only moves the problem elsewhere so it doesn't look like fragmentation. Compacting GC needs additional memory to have a room to allocate from, and that amount of memory is substantial unless you want to do more GC than any useful work. Also it is not free from fragmentation most of the time - the heap is defragmented only at the moment right after compaction. As soon as your program logically frees a memory region (by dropping a path to it), you have temporary fragmentation until the next GC cycle, because that region is not available for allocation immediately. And there is internal fragmentation caused by object headers needed to store marking flags for GC - which can consume a huge amount of memory if your data is divided into tiny chunks.

> which C++ still suffers from unless you also design your allocations carefully around sizes of types

Modern allocators split allocations into size buckets automatically.

2 comments

> Compacting GC needs additional memory to have a room to allocate from, and that amount of memory is substantial unless you want to do more GC than any useful work.

Not in the case of a mark-compact collector, which works entirely in place, or a mark-region collector such as Immix [0], which only copies a small fraction of the heap.

> Also it is not free from fragmentation most of the time - the heap is defragmented only at the moment right after compaction.

An improvement would be to to perform more frequent "partial" collections, such as in the Train algorithm [1]. But some collectors (such as Immix again) avoid compaction until fragmentation is considered bad enough, which seems like a fair compromise.

> And there is internal fragmentation caused by object headers needed to store marking flags for GC - which can consume a huge amount of memory if your data is divided into tiny chunks.

The description of Doug Lea's allocator [2] suggests there are also "object headers" of a sort on allocated data in dlmalloc. You could probably steal mark bits from those headers, but it is commmon to use a separate marking bit/bytemap which is separate to space where objects are allocated, and thus has none of the fragmentation you describe.

[0] https://www.cs.utexas.edu/users/speedway/DaCapo/papers/immix...

[1] https://beta.cs.au.dk/Papers/Train/train.html

[2] http://gee.cs.oswego.edu/dl/html/malloc.html

> Not in the case of a mark-compact collector, which works entirely in place, or a mark-region collector such as Immix [0], which only copies a small fraction of the heap.

The mutator always allocates from a contiguous memory region. It can't allocate from the memory that was logically released, but not yet collected. So it needs more total memory than the amount of live memory in use at any time, unless you have an infinitely fast GC (which you don't have). In order to avoid too frequent GC cycles, or to allow it to run in the background, you need to make that additional amount of memory substantial.

JVM GCs typically try to keep low GC overhead (within single %), which often results in crazy high memory use, like 10x the size of the live memory set.

> but it is commmon to use a separate marking bit/bytemap

Sure, you can place it wherever you wish, but it still requires additional space.

Your comparison would only be fair if the alternative (malloc/object pool) would not have more memory than strictly necessary either.

But malloc and friends usually do what a very basic GC would (make separate pools for differently sized “objects”).

While object pools also need much more memory unless it is full.

So all in all, GCs do trade off more memory for more efficient allocation/deallocation but that is a conscious (and sane) tradeoff to make for like 99% of applications as memory stored on RAM doesn’t consume much energy compared to doing GC cycles like a mad man. Also, it is quite configurable in case of JVM GCs.

The only overhead memory used by a pool allocator is the rounding to the page size. The difference from a compacting GC is that a pool allocator can allocate from the freed memory immediately after the memory was freed. So the overhead does not depend on the allocation rate, it is just a tiny constant factor.

As for the energy efficiency, I seriously doubt that bringing all memory into cache once in a while, including memory that is not needed frequently by the application, only in order to find live vs dead memory is all that energy efficient. The allocation itself is indeed typically slightly faster but the marking and compaction is additional cost you don't have to pay in manual memory management.

Hence why I'd suggest using partial GCs like the Train, as that would have better locality of reference almost all the time. A generational GC could have similar effects, but nurseries seem to be much larger than caches nowadays, with few exceptions.
Partial, generational or region based GCs still need to scan the whole heap from time to time. By bringing stuff once a while into cache they also push stuff that's actively used out of cache. Those effects are typically not visible in tiny benchmarks that allocate temporary garbage in a loop, but can get pretty nasty in real apps. LRU-cache-like memory use patterns are particularly terrible for generational GCs - because the generational hypothesis does not hold (objects die old).

Also using generational algorithms does not remove the dependency of the memory overhead on the allocation rate. Those techniques improve the constant factor, but it is still an O(N) relationship, vs O(1) for a manual allocator. If the allocation rate is too high there are basically two solutions: (1) waste more memory (use very big nurseries, oversize the heap) or (2) slow down / pause the mutator.

The industry seems to prefer (1) so that probably explains why I never see Java apps using <100 MB of RAM, which is pretty standard for many C, C++ or Rust apps; and 50x-100x memory use differences between apps doing a similar thing are not that uncommon.

> Sure, you can place it wherever you wish, but it still requires additional space.

I thought we were discussing fragmentation, i.e. where we put marking bits.

Fortunately, with GC, you can avoid thinking about many small objects you constantly allocate along the way. Most of them will get collected the next GC run as a young generation going out of function / block scope. Some of them will travel down the call graph and may end up long-living, then eventually collected.

But I agree: for anything that you want to deallocate deterministically, or at least soon enough, you need to track ownership, and care about the lifetimes. Such objects are relatively few, though.

> Most of them will get collected the next GC run as a young generation going out of function / block scope.

Depends on the use case. Not if you're storing them in a long living collection. Also heap allocation is costly, even in languages with fast heap allocation. It is still an order of magnitude slower than stack allocation.

> But I agree: for anything that you want to deallocate deterministically, or at least soon enough, you need to track ownership, and care about the lifetimes

It is not only that. You need ownership not only to determine lifetimes.

You need to know it in order to be able to tell if, having a reference to an object, you're allowed to update it and in what way. Is it the only reference? If it is shared, who also has it and what can it do with it? If I call "foo" on it, will I cause a "problem at a distance" for another shareholder? Being able to answer such questions directly by looking at the code makes it way easier to navigate in a big project written by other people.

In C++ if I can see a simple value or a value wrapped in a unique_ptr, I know that I can update it safely and nothing else holds a reference. If I see a shared_ptr, I can expect it is shared, so I have been warned. The intent is clear. In Rust it is even safer, because the compiler enforces that what I see is really what I get (it is not just relying on conventions).

On the flip side, GC-based languages tend to invite a style of coding where reference aliasing is everywhere and there are no clear ownerships. I can see a reference to something and I have no idea what kind of reference it is and what I can safely do with it. It is just like a C pointer. I need to rely on code comments which could be wrong (or read a million lines of code).

That’s what OOP should handle though. You shouldn’t let internal objects escape if it is not intended.

Don’t get me wrong, I really like RAII or Rust’s compiler enforced ownership model but it doesn’t solve everything. Eg. it only disallows data races not race conditions.

Also, immutability goes a long way toward solving all that.