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by ncake
1639 days ago
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Unpopular opinion, but I personally think ECS has no place in C/C++ game dev. Every supposed advantage is either curbed by limitations of the language (e.g. serialization) or can be implemented more logically in a stateless manner. |
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How would you implement ECS, a system for tracking the state of game entities, in a stateless manner? Can you expand on that?