The std::future::Future from the rust standard library works with every runtime.
Not sure I understand, what kind of interoperability you are talking about. What kinds of code works in C++ across runtimes, for which the equivalent in Rust doesn't?
In C++ you don't have the scenario like in Rust, where one is forced to use a specific async runtime for library xyz, because it depends on having tokio as runtime.
In Rust you only are forced to use a specific runtime if you want to use its API. For example to spawn new tasks, or to block on a future. I believe that would be the same in C++.
In Rust, you don't need to use a specific runtime if you just want to use async function in your library.
C++ ones can interoperate with any type that plugs into the compiler magic expected by the co-routines code rewrite.
If you want to deep dive into how Visual C++ does it, and how WinRT gets plugged into C++ co-routines, here is a very lengthy set of blog posts.
https://devblogs.microsoft.com/oldnewthing/20210504-01/?p=10...
Now back to Rust, how can I interoperate across tokio, async-std, smol and fuchsia-std, as easy as I can between WinRT, and others?