|
|
|
|
|
by captn3m0
1655 days ago
|
|
If you are interested in this, I maintain a list of boardgame-solving related research at https://github.com/captn3m0/boardgame-research, with sections for specific games. This looks really interesting. It would be a good project to test this against a general card-playing framework to easily test it on a variety of imperfect-information games based on playing cards. |
|
What tripped me up every time is that most board games have a lot of "if this happens, there is this specific rule that applies". Even relatively simple games (like Homeworlds) are pretty hard to nail down perfectly due to all the special cases.
Do you, or somebody else, have any recommendations on how to handle this?
[0] Dominion, Homeworlds and the battle part of Eclipse iirc.