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by fho
1659 days ago
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I actually played Splendor for the first (three) time(s) some time ago and honestly didn't really like it. It's a very simple game, true. I feel like there are not many decision points for me as a player and therefore there is not much strategy involved. But maybe that is just my view after very few games. (At the same time that probably makes it a good choice for a game implementation) Thing is that for all my examples above I had a "good" reason to implement that specific game: 1. Dominion (shortly after it came out) To evaluate strategies to best my friends (obviously).
2. Eclipse Has a nice rock-paper-scissors type of ship combat, where you can counter every enemy build (if you have enough time and resources). Calculating the odds of winning would be interesting.
3. Homeworlds Seems to be a very fascinating game. But without any players to compete with [0] ... AI to the rescue ;-) [0] I am aware of SDG where I could play online, but that site is in decay mode. Getting an account involved mailing the maintainer and those times I tried to start a game no players showed up. |
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I like the game for what it is. I'd say, surprisingly strategic.