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by markus_zhang
1692 days ago
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I tried to complete a simple 2D RPG that is a Ultima spinoff a few years ago. Nothing is technically impossible as it's just a simple 2D game but eventually I lost interest and broke away. Now that I look back, there are two obstacles: - I'm not really interested in such a game. I probably fancied about the genre as it's classic but I never finished any of the Ultima games. - In the middle I tried to implement a full scale map editor. I managed to build a simple yet working one, but dropped the project once I realized that it needs a lot of work to write my own GUI (back then I'm using C++ and SDL2). I also find out that once I know how to implement something on paper (e.g. if I can draw the process of an algorithm on paper), I usually lost the interest to implement it in code. It takes a huge amount of effort for me to complete assignments for the Data Structure class I'm taking, to the point that I'm thinking about dropping the class. |
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Sharing my slightly unrelated experience, but Tiled2D is a nice piece of software to achieve this.
I've used it for one of my personal project, where I wanted to make a digital adaptation of a board game, and I needed to "digitalize" the game board[1]. I don't use the tiles or the tile grid at all, but just the "polygon" feature that allows me to draw the borders of the different regions. It's not at all why the software has been written, as the polygon is supposed to be a small feature to define areas in a tiled game, but it gets the job done.
[1] https://github.com/Longwelwind/swords-and-ravens/blob/master...