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by Longwelwind
1693 days ago
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> - In the middle I tried to implement a full scale map editor. I managed to build a simple yet working one, but dropped the project once I realized that it needs a lot of work to write my own GUI (back then I'm using C++ and SDL2). Sharing my slightly unrelated experience, but Tiled2D is a nice piece of software to achieve this. I've used it for one of my personal project, where I wanted to make a digital adaptation of a board game, and I needed to "digitalize" the game board[1]. I don't use the tiles or the tile grid at all, but just the "polygon" feature that allows me to draw the borders of the different regions. It's not at all why the software has been written, as the polygon is supposed to be a small feature to define areas in a tiled game, but it gets the job done. [1] https://github.com/Longwelwind/swords-and-ravens/blob/master... |
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Very nasty mindset I have to admit...