|
|
|
|
|
by watwut
1697 days ago
|
|
Wolfestein or doom. The thing is, half life allowed exactly zero choice. So anything where you can go back or have a choice between opening left or right door is better in terms of player agency. In terms of showing rather then telling via text, almost anything has that aspect. Half life had very good graphics for the time. That is where it shined. |
|
Wolfenstein and Doom have literally zero story choices of any kind. Not even inconsequential ones!
Clearly, Half-Life has superior story telling to Wolfenstein or Doom. Not by much, can be argued, but it clearly does. And at the time, the little bit felt like a whole lot compared to literally nothing.