|
|
|
|
|
by hypertele-Xii
1697 days ago
|
|
Half-Life has a bunch of player/story choices. Most of them small and inconsequential, I'll grant you, like the microwave incident, but Half-Life even ends on a meaningul story player choice - whether to accept the job proposal. Wolfenstein and Doom have literally zero story choices of any kind. Not even inconsequential ones! Clearly, Half-Life has superior story telling to Wolfenstein or Doom. Not by much, can be argued, but it clearly does. And at the time, the little bit felt like a whole lot compared to literally nothing. |
|
In wolfesrwin, you could at least go back and had choice between left or right doors. Half life had only way to go - forward. It was like sitting on train moving on railroad.